Here is my attempt at a Game Ready Fountain Guard (Guard of the Citadel) model. I made some small adjustments so that they would be more unique/higher tier inside a game engine.
Reusing a lot of what I have made already and adding some small variations, it did not take long to create. A lot was achieved using Substance painter and the magical powers of Normal maps.
Textures for Arnold Render are 4k, the in-game textures are 1k.