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Mordor Troll

Personal Project, which was never supposed to be anything, just browsing through some old models I had made from the course https://flippednormals.com/downloads/introduction-to-zbrush-2020/ which I have finally put to some use.

My take on a Troll from the LOTR its not an exact Olog or a Cavetroll but somewhere in the middle.

This is a Low poly game ready model with 20k polys.

High poly in Zbrush, retopo in 3ds max, textured in Substance painter, renders in Arnold and substance. ( some rigging was done in max but not very well :P )

Arnold Render (Open GL)

Arnold Render (Open GL)

Substance painter (Direct x)

Substance painter (Direct x)

Substance painter (Direct x)

Substance painter (Direct x)

Substance Render

Substance Render

high poly

high poly

high poly

high poly