Personal Project, which was never supposed to be anything, just browsing through some old models I had made from the course https://flippednormals.com/downloads/introduction-to-zbrush-2020/ which I have finally put to some use.
My take on a Troll from the LOTR its not an exact Olog or a Cavetroll but somewhere in the middle.
This is a Low poly game ready model with 20k polys.
High poly in Zbrush, retopo in 3ds max, textured in Substance painter, renders in Arnold and substance. ( some rigging was done in max but not very well :P )