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Be'lakor the Dark Master

My second Sculpt ever using Zbrush, load of great learning material from the guys at Flippednormals on YT.

This is a character I made as a mod for Total War Warhammer 2, he will be playable as a lord character in the OvN lost factions mod.

For Beginner modders this is how :
The process for this was a little different than my first sculpt, start in zbrush onto 3dsmax for retopo, then into substance painter to bake and paint, next is to rig in 3ds max and convert textures to make them usable in game. Next is to create custom attack, idle and vfx anims/files which are then converted to work in-game, for this I used "Sir Wade" Videos on YT again amazing free content. All goes into the .pack files and you can begin work on the data tables and scripts. Finally into the game as a custom Legendary Lord.

Low poly game ready, Arnold render

Low poly game ready, Arnold render

Low poly game ready, Arnold anim render

Low poly game ready, substance painter render

Low poly game ready, substance painter render

Low poly game ready, substance painter render with dramatic lighting

Low poly game ready, substance painter render with dramatic lighting

Zbrush High poly

Zbrush High poly

Zbrush high poly head close up

Zbrush high poly head close up

Character Selection In Game

Character Selection In Game

In Game

In Game

In Game Custom animation and salute to the GW mini

In Game Custom animation and salute to the GW mini